Source code for test.test_player

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# pylint: disable=E0401

"""Test player module."""

import unittest
import random
from app.player import Player
from app.game import Game
from app.dice import Dice


[docs]class TestPlayer(unittest.TestCase): """Test Histogram Class."""
[docs] def setUp(self): """Create instances at the beginning of tests cases.""" self.game = Game() self.player = Player(str, bool) self.score_list = [] self.dice = Dice() self.fake_die = random.randint(1, 6)
[docs] def test_chane_score(self): """Test change_score method.""" self.player.change_score(1) self.assertTrue(self.player.get_score() == 0) # Assuming the die face == 6 self.player.change_score(6) self.assertTrue(self.player.get_score() == 0) # Assuming the die face == 2 self.player.change_score(2) self.assertTrue(self.player.get_score() + 2)
[docs] def test_set_name(self): """Test set/change player name.""" name = "new_name" self.player.set_name(name) self.assertTrue(self.player.get_name() == name)
[docs] def test_get_score_list(self): """Test Player Class.""" # test that name returned in both classes are equals. check_name_within_game = self.game.player1.get_score() check_name_within_player = self.player.get_score() self.assertEqual(check_name_within_player, check_name_within_game) self.assertEqual(self.player.score_list, self.player.score_list) return_score_list = self.player.get_score_list() self.assertEqual(return_score_list, self.score_list)
[docs] def test_set_score_list(self): """Test set_score_list.""" # Assuming that the play got die face = 3: self.player.set_score_list(3) self.player.score_list.append(3) list_long = len(self.player.get_score_list()) print(list_long) self.assertEqual(self.player.score_list[list_long - 1], 3)